Warning: Undefined array key "port" in /usr/home/F14O85/domains/rtp.ct8.pl/public_html/Game/host.php on line 5 --rbxsig%o16acWER2i8WsgZV7+dviKDyLWCAoJyoqu7ikBrWs4u/MK8PHQ2GLF4TMtSfVOUPJm2H3F0dHRrk6CMDwut07hLeHk+CtAfy9PkCHqkZEOg4OR8kE5D0mK8kTU6OWjY41SBg2VSNfCIWfxBhb4mHgEf5nKWHx8lA4/AyZ+0nbwI=%-- Start Game Script Arguments ------------------- UTILITY FUNCTIONS -------------------------- local cdnSuccess = 0 local cdnFailure = 0 function waitForChild(parent, childName) while true do local child = parent:findFirstChild(childName) if child then return child end parent.ChildAdded:wait() end end -- returns the player object that killed this humanoid -- returns nil if the killer is no longer in the game function getKillerOfHumanoidIfStillInGame(humanoid) -- check for kill tag on humanoid - may be more than one - todo: deal with this local tag = humanoid:findFirstChild("creator") -- find player with name on tag if tag then local killer = tag.Value if killer.Parent then -- killer still in game return killer end end return nil end -----------------------------------END UTILITY FUNCTIONS ------------------------- -----------------------------------"CUSTOM" SHARED CODE---------------------------------- pcall(function() settings().Network.UseInstancePacketCache = true end) pcall(function() settings().Network.UsePhysicsPacketCache = true end) pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end) settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors settings().Network.ExperimentalPhysicsEnabled = true settings().Network.WaitingForCharacterLogRate = 100 pcall(function() settings().Diagnostics:LegacyScriptMode() end) -----------------------------------START GAME SHARED SCRIPT------------------------------ -- establish this peer as the Server local ns = game:GetService("NetworkServer") local badgeUrlFlagExists, badgeUrlFlagValue = pcall(function () return settings():GetFFlag("NewBadgeServiceUrlEnabled") end) local newBadgeUrlEnabled = badgeUrlFlagExists and badgeUrlFlagValue if url~=nil then local url = "http://www.lsa.ct8.pl/" pcall(function() game:GetService("Players"):SetAbuseReportUrl(url .. "/AbuseReport/InGameChatHandler.ashx") end) pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(url .. "/Asset/") end) pcall(function() game:GetService("ContentProvider"):SetBaseUrl(url .. "/") end) pcall(function() game:GetService("Players"):SetChatFilterUrl(url .. "/Game/ChatFilter.ashx") end) if gameCode then game:SetVIPServerId(tostring(gameCode)) end game:GetService("BadgeService"):SetPlaceId(1818) game:SetPlaceId(1818) game:SetCreatorId(1) if newBadgeUrlEnabled then game:GetService("BadgeService"):SetAwardBadgeUrl(apiProxyUrl .. "/assets/award-badge?userId=%d&badgeId=%d&placeId=%d") end if access~=nil then if not newBadgeUrlEnabled then game:GetService("BadgeService"):SetAwardBadgeUrl(url .. "/Game/Badge/AwardBadge.ashx?UserID=%d&BadgeID=%d&PlaceID=%d&" .. access) end game:GetService("BadgeService"):SetHasBadgeUrl(url .. "/Game/Badge/HasBadge.ashx?UserID=%d&BadgeID=%d&" .. access) game:GetService("BadgeService"):SetIsBadgeDisabledUrl(url .. "/Game/Badge/IsBadgeDisabled.ashx?BadgeID=%d&PlaceID=%d&" .. access) game:GetService("FriendService"):SetMakeFriendUrl(url .. "/Game/CreateFriend?firstUserId=%d&secondUserId=%d") game:GetService("FriendService"):SetBreakFriendUrl(url .. "/Game/BreakFriend?firstUserId=%d&secondUserId=%d") game:GetService("FriendService"):SetGetFriendsUrl(url .. "/Game/AreFriends?userId=%d") end game:GetService("BadgeService"):SetIsBadgeLegalUrl("") game:GetService("InsertService"):SetBaseSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=10&type=base") game:GetService("InsertService"):SetUserSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d") game:GetService("InsertService"):SetCollectionUrl(url .. "/Game/Tools/InsertAsset.ashx?sid=%d") game:GetService("InsertService"):SetAssetUrl(url .. "/Asset/?id=%d") game:GetService("InsertService"):SetAssetVersionUrl(url .. "/Asset/?assetversionid=%d") pcall(function() loadfile(url .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end) pcall(function() if access then loadfile(url .. "/Game/PlaceSpecificScript.ashx?PlaceId=" .. placeId .. "&" .. access)() end end) end pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end) settings().Diagnostics.LuaRamLimit = 0 if placeId~=nil and killID~=nil and deathID~=nil and url~=nil then -- listen for the death of a Player function createDeathMonitor(player) -- we don't need to clean up old monitors or connections since the Character will be destroyed soon if player.Character then local humanoid = waitForChild(player.Character, "Humanoid") humanoid.Died:connect( function () onDied(player, humanoid) end ) end end -- listen to all Players' Characters game:GetService("Players").ChildAdded:connect( function (player) createDeathMonitor(player) player.Changed:connect( function (property) if property=="Character" then createDeathMonitor(player) end end ) end ) end game:GetService("Players").PlayerAdded:connect(function(player) print("Player " .. player.userId .. " added") if url and access and placeId and player and player.userId then game:HttpGet(url .. "/Game/ClientPresence.ashx?action=connect&" .. access .. "&PlaceID=" .. placeId .. "&UserID=" .. player.userId) game:HttpPost(url .. "/Game/PlaceVisit.ashx?UserID=" .. player.userId .. "&AssociatedPlaceID=" .. placeId .. "&" .. access, "") end end) game:GetService("Players").PlayerRemoving:connect(function(player) print("Player " .. player.userId .. " leaving") if url and access and placeId and player and player.userId then game:HttpGet(url .. "/Game/ClientPresence.ashx?action=disconnect&" .. access .. "&PlaceID=" .. placeId .. "&UserID=" .. player.userId) end end) -- Now start the connection game:Load("rbxasset://place.rbxl") ns:Start(, sleeptime) pcall(function() game.LocalSaveEnabled = true end) -- StartGame -- Game:GetService("RunService"):Run() game:SetMessage("owoblocks is hosting!!!")